Rebuilding Angmar

Thursday, April 05, 2007

Circle Orboros Warlocks

Hordes is an excellent tabletop wargame that can be played on it's own or with Privateer Press's other game, Warmachine. Hordes is more of a traditional Fantasy setting while Warmachine is considered to be "Steampunk", a kind of meld of Fantasy, Sci-Fi, and Industrial Revolution.
Like most wargames, Hordes figures are supplied unassembled and unpainted as modelling is as much a part of the hobby as the game itself.

In my opinion, Hordes and Warmachine have a much more solid ruleset than Games Workshop (Warhammer 40k in particular) and is much more enjoyable. The storyline of the Privateer Press games is also much more dynamic and constantly evolves. At this point in Warmachine, several Warcasters have been promoted and have new "Epic" models with different rules.

My Hordes faction is the Circle Orboros, a secretive group of Druids that are determined to maintain a balance between the chaos of nature and the order of human civilization. The Circle draws it's power from the Devourer Wurm, and ancient god-like beast that is the embodiment of chaos.

Warlocks in Hordes are your main character. They are the representation of yourself on the battlefield. To date, there are 3 Warlocks available to each faction, with 2 additional Warlocks per faction forthcoming with the release of Hordes: Evolution in August of this year.

Each Warlock has a different set of strengths and synergies. The same set of Warbeasts and Units can perform very differently depending on which Warlock leads them.

The Circle Orboros Warlocks in Hordes: Primal are Kaya the Wildborne, Baldur the Stonecleaver, and Krueger the Stormwrath.


All Warlocks have control over Warbeasts, but Kaya the Wildborne is their Master. As her name suggests, her strengths are such that she brings out the destructive power of her Warbeasts. Her abilities revolve around misdirection and guerrilla tactics and the taming and unleashing of Warbeasts.




Baldur the Stonecleaver is a master of nature, earth and stone. He is the master of elemental constructs, the non-living Warbeasts of the Circle and can make them do things that other Warlocks find impossible. He is also the master of the forest itself and is able to create trees and teleport among them at will. Baldur's third facet is that of master of the earth. He can call upon the very ground itself to destroy his enemies or to impede their movement.




Krueger the Stormwrath a master of the elements. The winds blow at his will to frustrate the enemy and even to bear him aloft. Powerful tornadoes appear from a clear sky and move as he commands them. Lightning strikes true at his enemies and arcs from the weapons of his warpack. Of all the Druids of Orboros, Krueger can best harness the destructive power of nature and bend it to his will.

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